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$1.2 million is also a lot of money January 20, 2007

Posted by pcorcoran in Economics, Link, Second Life, Self-Link.
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$1.2 million: that’s how much is being spent daily within Second Life.

(Not much different from other markets, except the only collateral behind it is a collection of fields in Second Life’s database.)

That’s chump change compared to the daily allowance of the Iraq war. But it’s still 12,000 transactions of $100, which is nothing to sneeze at. I know a few software companies that would be worth a whole lot more if they touched this kinda float even occasionally.

I’m going to stop way short of calling it silly. I played Everquest over a span of five years, World of Warcraft over a span of two years. I understand the high call of virtual bragging rights. I’ve even bought and sold a few dozen virtual “Skull-Shaped Barbute [AC:13, HP:35, SvM:10]” items for real cash over the years. (Note to wife: less than four figures, and I’m pretty sure I’m in the black, not the red. Hi, I love you!)

But… the graphics in Second Life SUCK! The interactive experience is no better than VRML from pre-2000. The mechanics of the world are about as attractive as opening a strip club on the surface of Mars — yeah, you might get to peep a bit, but you’re wearing a 200 lb. suit in a hostile environment, and everyone you meet is trying to bum your oxygen supply.